first WDI project
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README.md Update README.md Jan 11, 2019
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naruto-char.png Refactored into single file, gameplay working Jan 10, 2019
pink-sakura.gif improved organization of characters, added pink sakura map option and… Jan 9, 2019
pokawaii.gif Added maps to each character, testing out different types of inputs a… Jan 9, 2019
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zelda-char.png Refactored into single file, gameplay working Jan 10, 2019

README.md

Pokawaii

Pokawaii is a short, but sweet game with 3 main characters and one hidden character. It attempts to appeal to people like the developer: Nerdy and in love with aesthetics.

https://pages.git.generalassemb.ly/dakotahducharme/project-one/index.html

Languages/Libraries Used

-JQuery

-Vanilla JS

-HTML

-CSS

-Velocity (for header movements on inital page load)

Other Programs Used

-Pixaki, to draw the map, characters, 'coins', logo, and pokemon.

-Mockflow.com for wireframe building

User stories:

SPRINT 1

Create local repo, basic styling and info. Make start screen, allow user to naviagte between pages. Begin drawing characters and map.

SPRINT 2

Add Map to game, Add characters and 'secret' character, draw coins and add to map for characters to collect.

if time allows: Randomize coins instead of just adding to map at specified coordinates.

SPRINT 3

Add keypress functions and support for WASD keys. Fix styling ad positions of images and text in CSS. Collision detection.

BONUS features:

Lots of CSS and ability to change character speed through the editor by setting the variable "moveDistance: "

Personalizing each character by giving them specific coins, prizes, etc.

Wire frames

Link to wireframes